Show HN: Unbug – Rust macros for programmatically invoking breakpoints

  • Posted 17 hours ago by BrainBacon
  • 88 points
https://github.com/greymattergames/unbug
This project is inspired by some of the asserts in Unreal engine.

Due to reliance on core_intrinsics it is necessary to develop using nightly Rust, but there are stubs in place so a production build will not require nightly.

I recently released version 0.2 which includes no_std support and adds optional log message arguments to the ensure macro.

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