Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU

  • Posted 7 months ago by lisyarus
  • 131 points
https://github.com/lisyarus/webgpu-raytracer
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

9 comments

    Loading..
    Loading..
    Loading..
    Loading..
    Loading..
    Loading..
    Loading..
    Loading..
    Loading..