I've created a programming language named Atlas in C, and I'm excited to share it with you. After many years of thinking about how to bridge CPU and GPU programming more effectively, I decided to build a minimalist language that focuses on a single structure: a stack of (up to 4-dimensional) tensors.
Atlas is designed to be simple and efficient—it generalizes many of the concepts behind WebGL while offering some unique features. For example, it runs on Windows 10/11 and in browsers via emscripten, and it even has the capability to render directly to the Windows desktop.
You can check out the documentation and demo here: Docs: https://banditcat.github.io/Atlas Demo: https://banditcat.github.io/Atlas/Atlas.html Repository: https://github.com/BanditCat/Atlas
I'd love to hear your feedback and suggestions. Thanks for taking a look! -- jon@kinda.science