I've been building a browser-based multiplayer strategy game called Borderhold.
Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes.
The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players.
Matches are relatively short so you can jump in and see a full game play out.
Curious what people think.
Gameplay:
Discord: