I've built Skub, a sliding puzzle game for the browser, based on a classic boardgame: Ricochet Robots.
It started as a challenge of trying to simplify the boardgame mechanics to fit on a mobile browser, which led to an 8x8 grid.
Since, it has evolved to a bit more of an experimentation with Deno, and a way for me to truly try out AI-assisted development. Claude Code has been especially helpful in building the BFS solver and setting up CI, less so in UI and logic.
I hope you enjoy it, all questions / feedback welcome.