Show HN: Bitterbot – A local-first P2P agent mesh with skill trading

  • Posted 5 hours ago by Doug_Bitterbot
  • 3 points
https://github.com/Bitterbot-AI/bitterbot-desktop
We built this because we were tired of centralized agent frameworks that essentially act as expensive API wrappers.

The Tech: It’s a local-first mesh using libp2p. Instead of just passing text, agents trade "skills" over a p2p network. This means the mesh is sovereign...it doesn't rely on a central server to function or mediate agent communication.

This is where it gets exciting:

We have 300+ nodes live and just cleared a 10/10 security audit for the generated code. We’re currently at 460 stars and 89 forks, but we’ve reached a point where we need more eyes on the scaling logic. We want to know: how does this P2P mesh actually hold up when we push to 1,000+ nodes?

No cloud required. Everything stays on your hardware.

We’re looking for deep technical feedback on the mesh stability and the skill-discovery protocol.

Victor Michael Gil (Founder and chief engineer) and I will be around all day to answer questions!

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