Show HN: TerrainSR – fast, realistic heightmap upscaling model

  • Posted 6 hours ago by joegibbs
  • 9 points
https://huggingface.co/joe-gibbs/terrainsr
This is a model that I made for a historical game. I wanted to have a 1:1 scale model of Europe, but my problem was that 100m data was too low-res while 10m LIDAR data was patchy, took hundreds of GBs to store and was full of manmade objects like mines, buildings and so on.

I trained this model on undeveloped landscape so that it can quickly add plausible erosion features, rocks, etc to the low-resolution height data and sort of reconstruct what the terrain would look like before any human interference.

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